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LucasArts Entertainment Co.
THE CURSE OF MONKEY ISLAND DEMO
Net Version 1.0

The music for this demo has been removed to reduce download time.

Thank you for playing The Curse of Monkey Island Demo. We recommend 
that you read this file to get the most up to date information
about installing, running and playing The Curse of Monkey Island Demo.

1)      INSTRUCTIONS FOR RUNNING THE CURSE OF MONKEY ISLAND DEMO
	    a) General
2)	PLAYING THE DEMO
	    a) Interacting with objects
	    b) Using inventory
	    c) Using exits
	    d) Using the dialog interface
	    e) Save games (disabled for demo)
	    f) Text for voice
	    g) Adjusting volume
	    h) Quitting the demo

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1)      INSTRUCTIONS FOR RUNNING THE CURSE OF MONKEY ISLAND DEMO
    a)	General

	CURSE OF MONKEY ISLAND DEMO requires a Pentium computer 16MB
	RAM, a mouse input device and Windows95.

	Close all other applications before running the demo.

2)	PLAYING THE DEMO
    a)	Interacting with objects

	Use the mouse to move the cursor over the desired object until
	it goes "hot" (the cursor will turn red). Click and hold the
	left mouse button. The "verb coin" will appear. There are
	three icons on the "verb coin" They are a HAND, a SKULL and
	a PARROT.

	The HAND represents the verbs "pick-up" "push" or "use."
	The SKULL represents the verb "examine."
	The PARROT represents the verbs "talk-to" "taste" "blow" 
	or "bite."

	Still holding down the left mouse button, select the 
	appropriate "verb coin" icon by moving the cursor over it.

	If the HAND is selected it will close. If the SKULL is
	selected its eyes will bug-out. If the PARROT is selected,
	it will open its mouth.

	Once the appropriate "verb coin" icon is selected, release
	the left mouse button.  This will trigger the interaction.
	For example, "examine door" or "pick-up cannon balls."

    b)	Using inventory

	To bring up the "inventory box" click the right mouse button.

	You can manipulate the items in your "inventory box" with the
	"verb coin" just as you would an object in a room.

	Objects in your inventory can be placed on your cursor. To
	place an object on your cursor, left-click on the desired
	object in your "inventory box" then quickly release the
	mouse button. Your cursor will become that object.

	When an object is on your cursor, left-clicking on another
	object in your "inventory box" will use those two objects
	together.

	Objects in your "inventory box" can also be used on objects
	in a room. Place an object from your "inventory box" on your
	cursor,	then move the cursor to the edge of the screen.
	The "inventory box" will disappear.  Now, left-click on an
	object in the room to use your inventory object with it.

	To remove an object from your cursor, right-click the mouse.
	If you have no objects on your cursor, right-clicking the
	mouse will put away the "inventory box."

    c)	Using exits

	When your cursor passes over an exit it will become an arrow.
	Clicking on the exit will move you to a new room. Double
	clicking on an exit will cause the room to change immediately.

    d)	Using the dialog interface

	To talk to a character, left click on the character and use
	the "verb coin" to select the "talk-to" (parrot) icon.
	If talking to the character is an option, a list of
	"dialog choices" will appear at the bottom of the screen.
	Choose a dialog line by moving your cursor over the text for
	that line. The selected text will change to a
	"highlight" color. Left click to activate that line.

    e)	Save Games

	For this demo, save games have been disabled.

    f)	Text for voice

	Press (Alt-t) to turn on text for spoken dialog.
	
    g)	Adjusting volume

	The volume of the voices in the interactive segments can 
	be adjusted with the (;) key and the (') key.  The
	(;) key will make the voices softer. The (') key
	will make the voices louder. 

    h)	Quitting the demo

	To quit the demo, press (Alt-x), then press (Y) to exit.


            Hint Line
            1-900-740-JEDI (Callers must be 18+ or have parent's
            permission.  Each call costs 75 cents/minute)

            TO ORDER LUCASARTS MERCHANDISE PLEASE CALL 
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The Curse of Monkey Island game and demonstration product
(c) 1997 LucasArts Entertainment Company.
All Rights Reserved.  The Curse of Monkey Island is a trademark, 
and Monkey Island is a registered trademark 
of LucasArts Entertainment Company.
The LucasArts logo is a registered trademark of 
Lucasfilm Ltd., used under authorization..
iMUSE is a trademark of LucasArts Entertainment Company.
iMUSE U.S. Patent No. 5,315,057.

     DOWNLOADING, COPYING AND USE OF THE DEMO ARE SUBJECT
     TO THE FOLLOWING LICENSE AGREEMENT TERMS. PLEASE
     READ THIS LICENSE CAREFULLY BEFORE DOWNLOADING,
     COPYING OR USING THE DEMO. BY USING THE DEMO, YOU ARE
     AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE. IF
     YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO NOT
     DOWNLOAD, COPY OR USE THE DEMO, AND DELETE THE DEMO
     AND ALL RELATED FILES FROM YOUR COMPUTER.

     The software, artwork, music, and other components included in this
     demonstration program (the "Demo") are the copyrighted property of
     LucasArts Entertainment Company ("LEC"). The Demo is licensed (not
     sold) to you, and LEC owns all copyright, trade secret, patent and other
     proprietary rights in the Demo. LEC hereby gives you permission to make
     copies of the Demo (only in its original form as provided by LEC) to give to
     other persons and to distribute the Demo to others electronically, provided
     that in all such cases you may not charge or receive money or other
     consideration from any person or entity for the receipt or use of the Demo or
     any disc or materials containing the Demo. Except as may be permitted by
     applicable law, you may not decompile, reverse engineer, disassemble or
     otherwise reduce the Demo or its components to a human-perceivable form.
     You may not rent, modify, add or delete components or files, or create
     derivative works based upon the Demo in whole or in part. 

     You expressly acknowledge and agree that use of the Demo is at your sole
     risk. The Demo and any related documentation or materials are provided
     "AS IS" and without warranty of any kind. LEC EXPRESSLY DISCLAIMS
     ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT
     LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY,
     FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     LEC DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN
     THE DEMO WILL MEET YOUR REQUIREMENTS, OR THAT THE
     OPERATION OF THE DEMO WILL BE UNINTERRUPTED OR
     ERROR-FREE, OR THAT DEFECTS IN THE DEMO WILL BE
     CORRECTED. THE ENTIRE RISK AS TO THE RESULTS AND
     PERFORMANCE OF THE DEMO IS ASSUMED BY YOU. SOME
     JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED
     WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO
     YOU.

     UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE, SHALL
     LEC, OR ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS, BE
     LIABLE TO YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR
     CONSEQUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS
     OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
     BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE
     DOWNLOADING, COPYING OR USE OF THE DEMO OR RELATED
     FILES AND MATERIALS, EVEN IF LEC OR AN LEC AUTHORIZED
     REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF
     SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE
     LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR
     CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR
     EXCLUSION MAY NOT APPLY TO YOU.